x_mnu=new makeCM("x_mnu") //Making the menu object. Argument: menuname

//Menu properties   
x_mnu.pxBetween=0;
x_mnu.fromLeft=0;
x_mnu.fromTop=54;   
x_mnu.rows=1;
x_mnu.menuPlacement="left";
                                                             
x_mnu.offlineRoot=""; 
x_mnu.onlineRoot="" ;
x_mnu.resizeCheck=1 ;
x_mnu.wait=1000 ;
x_mnu.fillImg="";
x_mnu.zIndex=0;

x_mnu.openOnClick=0


//Background bar properties
x_mnu.useBar=0;
x_mnu.barWidth="100%";
x_mnu.barHeight="menu";
x_mnu.barClass="cool_Bar";
x_mnu.barX=0 ;
x_mnu.barY=0;
x_mnu.barBorderX=1;
x_mnu.barBorderY=1;
x_mnu.barBorderClass="";

//Level properties - ALL properties have to be spesified in level 0
x_mnu.level[0]=new cm_makeLevel();//Add this for each new level
x_mnu.level[0].width=150;	// NB this can be overridden by specifying @width for a menu/menuitem
x_mnu.level[0].height=20 ;
x_mnu.level[0].regClass="";
x_mnu.level[0].overClass="";
x_mnu.level[0].borderX=1;
x_mnu.level[0].borderY=2;
x_mnu.level[0].borderClass="mnut_b";
x_mnu.level[0].offsetX=0;
x_mnu.level[0].offsetY=0;
x_mnu.level[0].rows=0;
x_mnu.level[0].align="bottom";

// NB properties are inherited from higher level
// Add cm_makeLevel() for each new level (adding one to the number)
x_mnu.level[1]=new cm_makeLevel(); 
x_mnu.level[1].borderY=1;
x_mnu.level[1].align="right";
x_mnu.level[1].offsetX=-10	;//was:-(x_mnu.level[0].width-2)/2+20
x_mnu.level[1].offsetY=10;
x_mnu.level[1].arrow="images/menu_arrow.gif";
x_mnu.level[1].arrowWidth=8;
x_mnu.level[1].arrowHeight=8;
x_mnu.level[1].borderClass="mnu_b";

x_mnu.level[2]=new cm_makeLevel(); //Add this for each new level (adding one to the number)
x_mnu.level[3]=new cm_makeLevel(); //Add this for each new level (adding one to the number)



